On first impressions, you’d be forgiven for linking Day of Infamy to Day of Defeat and perhaps deciding that the experience would be similar to Days of War (still with me?); but you’d be doing yourself a massive disservice.
Day of Infamy, the latest tactical FPS from New World Interactive, the same devs who brought us Insurgency, and who are bringing us Insurgency: Sandstorm, is its own game; more a spiritual successor to the likes of Day of Defeat than a clone of it. Sure, you can see the influence, and it helps to tie the two together with DOI being on source, but there is where the similarities start to fade.
Day of Infamy has been treated much in the same way that Insurgency was when it was released, with a tonne of additions and refinements that have made the game a joy to play.
For those of us with a bit more of an appreciation for historical accuracy, Day of Infamy superbly limits weapons and changes things up so that the experience is authentic. You won’t see certain divisions attacking or defending the beaches of Normandy if they weren’t there and equally, if a map is set in 1942, you won’t be wielding an STG-44. It all wraps nicely into an immersive package which has been a long time coming.
The locations are as diverse as the unit models and take us from early war engagements in Crete and Sicily, through to the later war engagements through the Ardennes and into Germany itself. And each location is stunningly realised through interesting and diverse maps, with a few nods to Day of Defeat that players will instantly recognise.
The class based combat keeps things organised, and unlike modern WW2 shooters past, the weapons are nicely locked to each team, forcing you to get used to their differences and working out what works for you. These will change up depending on the map as well, so you’d do yourself a favour taking the time to get used to as many of the authentic weapons as possible.
The gun play in DOI is superb, and whilst a few of the weapons, such as the BAR left me feeling slightly underwhelmed through its audio (A touch more bass for such a heavy hitter), the overall experience is sublime – I recommend a round or two with the M2 Grease Gun for good measure.
On release day there are a few rough edges – some missing textures and limited information on some of the classes, not to mention the standard grey sleeves for my tan uniformed German. These aren’t going to impact your experience in any significant way, but it’s a noticeable bugbear.
Being on source, the game runs well, but suffers from the general source engine bugs and quirks – don’t alt-tab and you should survive most issues. Many have complained that the game looks graphically dated, and while it won’t leave you with the same feelings as, say Battlefield 1 does with its visual fidelity, there really is nothing wrong with the graphics here – they’re pretty enough to compliment the fantastic gameplay.
Overall, Day of Infamy marks a triumphant return to the second world war which has been a long time coming and is hopefully a sign of the things to come, with Days of War continuing to improve through its early access and the upcoming Battalion 1944. If Activision decides to bring Call of Duty back to the Second World War now, they’ve already missed out – this is New World Interactive’s achievement now.
Day of Infamy is a must have for any WW2 FPS fan, and it will give you hours of fun either through PVP or PVE and is available now on steam for £14.99, with additional units available to purchase as DLC (If you don’t want to get your ranks to “the upper third”).